Concept Artist / Visual Development / Illustrator

Andy Park Art has provided concept design and illustration services to the entertainment industry for over 15 years. Our work has spanned throughout the entertainment mediums of film and television, video games, comic books, books, and magazines.

Our services began in 1995 illustrating comic books for companies such as Image Comics(Tomb Raider), Marvel Comics(Uncanny X-Men), and DC Comics(Superman).

Andy Park Art currently specializes in concept design/illustration/visual development for the film, television, and video game industries. We have contributed to a variety of high-profile projects for film (The Avengers, Thor, Captain America: The First Avenger), television (True Blood, V), and video games (God of War series).


Andy began his career over 15 years ago as a comic book artist when he was hired by Extreme Studios, a division of Image Comics. There he illustrated various titles including Avengelyne and Glory/Angela.

After a couple of years, Andy decided that he wanted to expand his artistic knowledge and abilities beyond the comic book art medium, and decided to attend the Art Center College of Design in Pasadena, CA. There he studied Illustration.

After his studies, Andy was lured back into the comic book industry when we was offered to illustrate a brand new title based on the hit video game phenomenon, Tomb Raider (published by Top Cow Productions). The highly anticipated first issue hit the shelves in the winter of 1999 and became the top-selling comic book of the entire year. Andy continued to have a successful run on Tomb Raider from issue #1 all the way to issue #20.

After Tomb Raider, Andy continued to illustrate covers and interiors for other companies such as Marvel, DC, and ABC on a variety of other popular comic book titles including Uncanny X-Men, Excalibur, Weapon X, Superman, and Alias: Agent Bristow (based on the hit television series, Alias).

In 2003, Andy made the move more away from comic books to pursue a career in the concept art/visual development world in video games, television, and film. He was hired by Liquid Entertainment to design characters, creatures, vehicles, and props for the real-time strategy PC game, Dungeons & Dragons: Dragonshard.

Then in 2005, Andy joined the award-winning team at Sony Santa Monica Studios (Sony Computer Entertainment America). There he helped create the visual world of award winning video games such as God of War II, God of War: Chains of Olympus, and God of War III. His contributions included designing characters, creatures, weapons, environments, providing storyboards, and creating marketing illustrations for world wide campaigns.

Besides his video game work, Andy has also been a regular illustration contributor to various publication/print platforms including magazine, books/novels, and art books. He and his artwork have been featured in various publications including: Maxim magazine, FHM, Wizard, PSM, Flex, Muscle & Fitness, Tips & Tricks, Edge Presents: The Art of Video Games, KoreAm, 2D Artist Magazine, Advanced Photoshop, Exotique 3, Elemental 3, Imagine FX, Game Informer, and Spectrum: The Best in Contemporary Fantastic Art.

Andy is a member of the IATSE Local 800 Art Directors Guild and specializes in concept design/illustration/visual development for the film and television industries. Studios he has collaborated with include: Marvel Studios, Dreamworks, HBO, ABC, Lucasarts, Dodge, Target, Craftsman, Gamefly, Activsion, and EA (Electronic Arts). Some of his most recent projects include the films: The Avengers, Thor, and Captain America: The First Avenger.